Infiltrators

by Dalkwave

Hi all,
Having trouble to sleep last night, I had some time to think in the dark. What about infiltrators in WM? This should be nice and give a little more spice in the games.

Electable Units
You may choose one and only one infantry unit with a 5+ save or worst (that is 6+ or 0). Yes even Ogres or Troll can infiltrate! That represents their presence on the field because they live there or something. One leader conviced them to be part of their band for that battle for exemple.

Special Deployment
The infiltrator unit may be deployed after all units from both player are deployed but before the characters. They must be at more than 20cm from the owner player deployement zone. Thay can be as close as they want from the enemy as long as he can't see it or be seen. Otherwise they must be more than 20cm away (no initiative charge on turn one!) from any enemy unit that can see or be seen.

Special Rule
The infiltrator unit does not suffer the -1 to order penalty for being in woods.

Additonal Cost
An infiltrator unit cost +10pts from the original unit cost.
(That may not seem much. Remember that is a lone infantry unit far from characters.)


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