LORDS

Warhammer: The Free Companies
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Lords are the highest ranking and most powerful characters in the Free Company list.

Lords are severely limited in number (see "Armies of the Free Companies") and are quite expensive, but make the best army Generals.

CHARACTERS' STEEDS
Here are the statistics for steeds that can be ridden by Free Company characters.  Full rules for these creatures can be found in the Free Company Bestiary.

M WS BS S T W I A Ld
Warhorse 8 3 0 3 3 1 3 1 5
Griffon 6 5 0 5 5 4 5 4 7
Wyvern 4 5 0 6 5 5 3 3 6
GENERAL

Points/model: 90


The army may include a general to lead it. This will be one of the great Mercenary Commanders.
M WS BS S T W I A Ld

Army General 4 6 5 4 4 3 6 4 9

Weapons: Hand weapon.

Options:

  • May choose either a morning star (+3), halberd (+6), great weapon (+6 pts) or an additional hand weapon (+4 pts).  If mounted, he may choose either a lance (+4 pts) or a spear (+2 pts).
  • May either choose a longbow (+15 pts), crossbow (+15 pts), pistol (+10 pts), or brace of pistols (+20 pts).
  • May wear either light armour (+3 pts) or heavy armour (+6 pts), and may also carry a shield (+3 pts).
  • May ride either a warhorse (+15 pts) which may have barding (+4), a Wyvern (+230 pts), or a Griffon (+200 pts).
  • May choose magic items from the Common magic item lists, with a maximum total value of 100 pts.

 

WIZARD LORD

Points/model: 175


Within the Old World, there are many wizards of various sorts.  They learn their magics through mysterious and unknown methods.
M WS BS S T W I A Ld

Wizard Lord 4 3 3 3 4 3 3 1 8

Weapons: Hand weapon.

Magic: A Wizard Lord is a Level 3 Wizard.  He may choose any of the Lores from the Warhammer rulebook.

Options:

  • May be upgraded to a Level 4 Wizard for +35 pts.
  • May ride either a warhorse (+15 pts) which may have barding (+4), a Wyvern (+230 pts), or a Griffon (+200 pts).
  • May choose magic items from the Common magic item list with a maximum total value of 100 pts.