Special Units are extremely
specialised troops that appear on the battlefield less often than basic regiments. There
is a maximum number of Special Units that can be fielded, and this varies with the size of
the army (see "Armies of the Free Companies"). |
WHITE COMPANY
KNIGHTS |
Points/model: 27 |
The
White Company Knights are Bretonnian Knights of the Realm who are following
their captain general and fighting for both glory and pay. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
White Company Knight |
4 |
4 |
3 |
4 |
3 |
1 |
4 |
1 |
8 |
Champion |
4 |
4 |
3 |
4 |
3 |
1 |
4 |
2 |
8 |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
Units Size: 5+
Weapons: The White Company Knights wear heavy armour and carry a shield, and
ride barded warhorses. They are armed with a sword and a lance.
Options:
- Upgrade one White Company Knight into a Musician for +6 pts.
- Upgrade one White Company Knight into a Standard Bearer for +12 pts.
- Promote one White Company Knight to a Champion for +10 pts.
- One unit that contains a Standard Bearer may carry a magic standard worth up to
50 pts.
Special Rules:
Lance Formation. White
Company Knights may use the Lance
formation. See page 93 of the Warhammer Annual 2002 for full
rules.
Knight's Virtue The White Company Knights have the
Knight's Virtue. Their pride and honour as Knights means they are immune to
Panic caused by fleeing troops that are not /Knights.
See page 98 of the Warhammer Annual 2002.
|
MOUNTED
CROSSBOWMEN |
Points/model: 19 |
These are
soldiers who are trained to fire their crossbows while mounted on a moving
horse. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Mounted Crossbowman |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Marksman |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
Units Size: 5+
Weapons: Hand weapon, crossbow, and shield.
Options:
- Upgrade one Mounted Crossbowman into a Musician for +6 pts.
- Upgrade one Mounted Crossbowman into a Standard Bearer for +12 pts.
- Promote one Mounted Crossbowman to a Marksman for +10 pts.
Special Rules:
Skirmishers: Mounted
Crossbowmen may skirmish, as described in the
rules for skirmishing troops in the Warhammer rulebook.
Light Cavalry: Mounted
Crossbowmen are light cavalry and use the rules
for light cavalry described in the Warhammer rulebook.
|
STONE
THROWER |
Points/model: 80
|
Sometimes when the armies of the Free
Companies march off to war they bring
machines of destruction with them for battering down city
walls or smashing their enemies' battle lines. The
Stone Thrower is one such war machine. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Stone Thrower |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
Crew |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
Unit Size: Each Stone Thrower is a
single unit.
Crew: 3 Crew.
Weapons and Armour: The crew are
equipped with hand weapons.
Options:
- The crew may be equipped with light armour (+2 pts).
Special Rules:
Stone Thrower.
|
BOLT THROWER* |
Points/model: 45 |
Sometimes when the Free Company armies march off to war they bring machines of
destruction with them for battering down city walls or smashing their enemies' battle
lines. The Bolt Thrower is one such war machine. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Bolt Thrower |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
Crew |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
*Note that 1-2 Bolt Thrower count as only 1 Special Unit choice.
Unit Size: Each Bolt Thrower is a single unit.
Crew: 3 Crew.
Weapons and Armour: The crew are equipped with hand weapons.
Options:
- The crew may be equipped with light armour (+1 pts per model).
Special Rules:
Bolt Thrower. Bolt Throwers are, naturally, bolt
throwers and complete rules can be found in the Warhammer rulebook (pages 124-125).
|
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