Core Units are the most
common warriors in the army. There is a minimum number of Core Units that must be
fielded, and this varies with the size of the army (see "Armies of the
Han Empire"). There
is no maximum limit on the number of Core Units that can be fielded.
On this page are listed the basic Warriors of the Han Empire. The
Warriors of the Han Empire train from childhood in the martial skills of sword, spear, and javelin. |
LESSER NOBLES |
Points/model: 29 |
These are noble cavalry from the lesser gentry and
aristocratic houses, those who cannot afford the elaborate horse
barding of the Greater Nobles. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Lesser Noble |
4 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
2 |
7 |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
Units Size: 5+
Weapons: The Lesser Nobles wear light armour and carry a shield. They are armed with a sword,
a bow, and a lance.
Options:
- Upgrade one Lesser Noble into a Musician for +6 pts.
- Upgrade one Lesser Noble into a Standard Bearer for +12 pts.
- Promote one Lesser Noble to a Champion for +10 pts.
- One unit that contains a Standard Bearer may carry a magic standard worth up to
50 pts.
Special Rules:
Fast Cavalry.
Feigned Flight.
The Lesser Nobles may choose to use Feigned Flight instead of Flee as
a charge reaction. They immediately move 2d6" away from the
enemy, as if fleeing, but reform and may fire with a -1 to hit penalty
at the end of this move. If this move does not get them out of
their enemies' charge range, they are caught and destroyed.
|
LIGHT CAVALRY |
Points/model: 18 |
These are Horse Archers that accompany their
Lords to battle and are lightly armed and equipped. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Light Cavalry |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
Units Size: 10+
Weapons: Bow, hand weapon, and shield.
Options:
- Upgrade one Light Cavalry into a Musician for +5 pts.
- Upgrade one Light Cavalry into a Standard Bearer for +10 pts.
- Promote one Light Cavalry to a Champion for +10 pts.
Special Rules:
Fast Cavalry.
|
CROSSBOWMEN |
Points/model: 7 |
Crossbowmen are troops from the city militias who have been conscripted into the
army. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Crossbowman |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
Units Size: 10+
Weapons: Hand weapon and crossbow.
Options:
- Any unit may be equipped with light armour (+1 pt per model) and/or a shield (+1
pt).
- Upgrade one Crossbowman into a Musician for +5 pts.
- Upgrade one Crossbowman into a Standard Bearer for +10 pts.
- Promote one Crossbowman to a Champion for +10 pts.
|
BILLMEN |
Points/model: 6 |
Billmen use a wicked hooked halberd-like
weapon that can also de-horse a mounted foe. The bill has an 8-10'
haft, with a two and a half foot blade that has a sharp edge running
along both sides, one side curves back upon itself in a viciously
pointed hook that can pierce armour and drag mounted troops from the
saddle. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Billman |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
|
Units Size: 10+
Weapons: Hand weapon and bill.
Options:
- Any unit may be equipped with light armour (+1 pt per
model).
- Upgrade one Billman
into a Musician for +5 pts.
- Upgrade one Billman
into a Standard Bearer for +10 pts.
- Promote one Billman to
a Champion for +10 pts.
Special Rules:
Bills: The bill has the same stats as a
halberd, with the addition that, when used against mounted troops, on
a die roll higher than the opponent's Initiative (this is a separate
die roll made immediately after any successful to hit die roll made by
the user of the billhook), the opponent is dismounted. A die roll of 6
is always successful, even if the opponent has a higher Initiative.
|
ARCHERS |
Points/model: 8 |
The armies of the Han Empire contain many Archers, who
are hired to protect the main infantry forces within the army. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Archer |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
Unit Size: 10+
Weapons: Bow.
Options:
- Any unit may be equipped with light armour (+1 pt per
model).
- Upgrade one Archer into a Musician for +5 pts.
- Upgrade one Archer into a Standard Bearer for +10 pts.
- Promote one Archer to a Champion for +10 pts.
|
SPEARMEN |
Points/model: 5 |
These are professional soldiers of the
Emperor's armies. They are trained to fight and maneuver in close
packed units. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Spearman |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
|
Unit Size: 10+
Weapons: Spear and shield.
Options:
- Upgrade one Spearman into a Musician for +5 pts.
- Upgrade one Spearman into a Standard Bearer for +10 pts.
- Promote one Spearman to a Champion for +10 pts.
Special Rules:
Tight Formation. Han Spearmen are
trained soldiers trained to fight in very close, dense formations, so
they are able to fight three ranks deep if they stand and receive, and
they may fight two ranks deep when charging the enemy.
|
CONVICTS |
Points/model: 3 |
These are troops levied from the
prisons of the Empire in times of war. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Convict |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
6 |
Champion |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
2 |
7 |
|
Unit Size: 10+
Weapons: Sword and javelin.
Options:
- Upgrade one Convict
into a Musician for +5 pts.
- Upgrade one Convict
into a Standard Bearer for +10 pts.
- Promote one Convict to
a Champion for +10 pts.
|
TRIBAL
INFANTRY |
Points/model: 8 |
These are the militias raised from
amongst the tribesmen and the dwellers of the outlying villages.
They are trained to fight in formation with spear and shield. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Tribal Infantryman |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
|
Unit Size: 10+
Weapons: Sword, spear, and shield.
Options:
- Upgrade one Tribal Infantryman
into a Musician for +5 pts.
- Upgrade one Tribal Infantryman
into a Standard Bearer for +10 pts.
- Promote one Tribal Infantryman
to a Champion for +10 pts.
Special Rules:
Skirmishers
|
MIXED
CROSSBOW/SPEAR UNITS |
Points/model: 13 |
These are professional soldiers of the
Emperor's armies. They are trained to fight and maneuver in close
packed units. They have also trained with crossbows to make a
more deadly unit. |
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Warrior |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
Champion |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
5 |
|
Unit Size: 10+
Weapons: Spear, crossbow, sword and shield.
Options:
- Any unit may be equipped with light armour (+1 pt per
model).
- Upgrade one Warrior
into a Musician for +5 pts.
- Upgrade one Warrior
into a Standard Bearer for +10 pts.
- Promote one Warrior to
a Champion for +10 pts.
Special:
Tight Formation. Han Spearmen are
trained soldiers trained to fight in very close, dense formations, so
they are able to fight three ranks deep if they stand and receive, and
they may fight two ranks deep when charging the enemy.
|
|