| MORDHEIM - CITIES OF
    GOLDNEW STYLE
The Temple cities of the Slann have been plundered and ruined. But the plunder is not
    over as more and more plunderers arrive at the shores of Lustria, drawn by the previous
    plunderers tales of cities covered in gold. The ruined temple cities of Huatl, Tlax and
    Xahutec are the most frequently raided due to their location near the coast. The recent
    years more and more Norse, Elven and Human plunderers have arrived and the cities are
    becoming somewhat "crowded". The lure of gold have such a strong effect on
    humans that brother start to fight brother for yet another piece of gold for their already
    overflowing sacks. Hit and run attacks by brave Skink and Saurus warriors further help to
    divide the plunderers. Now the beaches, the jungle and the cities themselves are home to numerous small bands
    of plunderers all entering the ruined cities in search of yet more gold and waiting for an
    oppurtunity to and sail back home, or even steal a ship for themselves.   THE WARBANDSThe "Cities of Gold - New style" setting features the following Warbands: The Norse have formed a colony and tales of cities teeming with gold draw more and more
    Norse warbands each year. The Lizardmen originally built the cities and are now trying to protect them, they
    mount guerilla attacks to try to stem the waves of plunderers into the ruined cities. The Pygmies are savage tribes of men and although they take no stand in the battle over
    the ruins but they attack anyone that comes to close to their territories - be they man,
    elf or lizard. The Amazons (new style) are the legendary women warrior tribes and they defend their
    existance by all means necessery. They too have an interest in the treasures in the ruin
    cities. The Skaven (Clan Pestilens) have already conquered the city of Quetza and consider the
    whole of Lustria their domain. They are looking for entryways into the Temple City tunnel
    system and they know the true value of the Slann golden Plaques. There are many Human expeditions landing on the shores of Lustria, these come from all
    of the larger nations such as Tilea, Bretonnia and Empire. Some of these are military or
    exploration expeditions and some are plain treasure seekers financed by a wealthy
    merchant. When the ships land some men will always break away to form a warband to seek
    out the treasure on their own. There are several warband lists to choose from, including
    the ones based on the different Empire states, just pick one that you are comfortable
    with. High Elves and Dark Elves launch expeditions/raiding parties on Lustria but are not as
    frequent as the human expeditions. Many High Elf mages want to uncover the magical secrets
    of the Slann while the Dark Elves and many High Elven merchants are more interested in
    exotic animals or rare gems and jewels. The Undeads are present on the Vampire coast and could very well be mounting
    expeditions on the temple cities. You can use either the Necromancer or the Vampire
    warbands. Its assumed that many lesser Necromancers and Vampires has flocked to Harkons
    realm.   TIMELINE-4419 The High Elves penetrates the Lustrian jungles.-1399 Clan Pestilens arrives and occupies Quetza.
 -215 The Dark Elves penetrates the Lustrian jungles.
 876 Luther Harkon founds the Undead Empire, also known as the Vampire coast.
 888 Lost Eriksson founds the colony of Skeggi, Norse women and widows later form an Amazon
    colony.
 1492 The Tilean explorer Marco Colombo arrives in Lustria.
 1847 The Bretonnian king finances an expedition to Lustria.
   THE SKIRMISHESThe temples are protected by a number of traps and numerous dead-end tunnels lead the
    explorers in circles. The plunderers are thus forced to camp in the cities while they
    explore the depths of the temples and plan how to overcome the numerous traps. As most
    cities only host around half a dozen smaller and larger temples ,many skirmishers are
    fought for possesion of a temple so that it can be explored without interruption. Many
    plunderers are shrewd and wait for a rival warband to retrieve the treasure and then
    ambushing them. However they still need to be present in the city to keep an eye on the
    other warband so that they dont escape into the jungle unseen. The warbands guard their accumulated treasure jealously and will fight anyone who
    strays to close. Most of the fightings erupt while the warband make their way into the
    city or tries to set up a new camp closer to a temple. In addition many warbands are
    forced out of their camps by lizardmen guerillas.   HEAVY ARMOUR EXHAUSTION RULESThis rules intention is to reflect the humid climate of Lustria and what effect it will
    have on a warrior in covering armour. If a model is wearing heavy armour it will gain one
    exhaustion points for each of the following actions: run, charge and fighting a round of
    hand-to.hand combat. Whenever such an action is attempted roll a D6, you need to score
    more than the total exhaustion points accumulated (not including this action). If you roll
    equal to or less than the total points then the model looses a point of WS, BS and I. If
    WS, BS or I reaches 0 then the model is immediately taken "Out of Action" due to
    exhaustion. Note that this rule applies to all models wearing heavy armour even if they,
    like Dwarfs, don't suffer its penalties. Plaugelord Lepri of Clan PestilenTommy Punk - UIN: 9946419 - Kalmar, Sweden
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