New WeaponsBoris Meinkept's Volley Pistolby Daniel RankmoreAfter many years of trial and error Boris Meinkept finally perfected his father repeating pistol. The two weapons are very simialr in a peerance but fire differantly. The volley pistol has 4 chambers each chamber loaded with a single lead bullet. Each chamber has it's own trigger. The user can fire any or all of the chambers in a turn. Note: The chambers can not be reloaded during the game. Once all four chambers are fired the gun is useless. Volley Pistol
Master Crafted. The user can reroll misses with the Volley Pistol. Boris Meikept.............100 gc
Weapons: Volley Pistol, Sword, Buckler
Rocksby GaryOne weapon that seems to be overlooked is rocks. I would think that anyone can throw a rock. My thoughts on rocks are: Therefore, I was thinking of the following for thrown rocks: 2) Roll vs BS to hit, rocks have a -1 due to the fact that they are not designed for throwing. 3) The range of a rock is equal to the strength of the thrower in inches(measured laterally, so someone on top of a building 6" high can throw a rock at someone at the base of the building). (So an 'average'l chanrector with a strength of 3 can throw rocks 3 inches) 4) Rocks hit with a strength equal to the thrower <**highly optional**> For every full 3 inches the thrower is higher than the target, add +1 to the strength.
Optional Blackpowder Weapon Rulesby GaryI'm looking forward to the games release, and in preperation have been scanning Tommy's website on mordheim articles. One item of interest is the following: >RELOADING A GUNPOWDER WEAPON I had the following ideas: I was thinking, to increase the usability, allow the following: After reloading a weapon, you may place it down, anyone within 1 inch of you may pick up the weapon and fire it. You may also hand a handgun to someone else, though this counts as moving for the person handing the gun away(ie he can only load 1 gun that turn, not 2) This would allow 2 or 3 men to work together to form an effective fire brigade. For 2 men, 1 can load and 1 can shoot. They are free to move about the battlefield. If being attacked in HTH, a model MAY make a leadership test to avoid the attacker and continue loading. This test must be taken before the enemy rolls to hit. After the enemy rolls to hit, make a leadership test -x, were x is the number of attacks directed at the loader. If it fails, the loader got spooked and messed up when loading, no guns can be loaded this turn but the loader is not allowed to strike any blows either. If the loader is wounded in HTH, he automatically fails to load the gun. Only a single gun may be loaded in a turn if being attacked in HTH. For 3 men, 1 man can load 2 guns a turn, placing them down for the others to pick up and fire. As the guns are lined up in front of him, there should be the possibility of an enemy, if one is nearby, of picking up the gun and shooting as well. |