|  | CHAOS RECOGNITION TABLEA Champion earn the favour of his Patron by fighting in his name and slaying mighty
    foes. 3 Recognition points may be exchanged for a single roll on the Recognition Table.
    The Championīs profile is altered accordingly and any new abilities are noted. The
    recognition points earned are added together so if you slay 2 Champions and survive the
    battle then you earn 5 points. In addition for each Recognition point gained roll once on
    the Retinue Table as followers flock to the victorious Champion. Recognition points
      
        | Surviving a battle standing up * | 1 pts |  
        | Slaying a Greater Daemon or Daemon Prince | 2D3+1 pts |  
        | Defeating a rival Champion of Chaos, or other mighty foe ** | 2 pts |  * The Champion must have at least one wound left and not be knocked down or stunned. ** Including Heroes, Lords, Wizard Masters and Wizard Lords. The opponent must be taken
    out of action. The opponent must be of equal or greater power then the Champion. A
    Champion gain no ponts for defeating a rival Champion with less rewards than himself. ExperienceNone of the experience rules from WD 229 apply as they are covered by the Reckognition
    table and the Retinue rewards. Monolith of ChaosIf there is only one Champion left alive then he automativally get the "eye of
    god" result. There need to be at least 4 players for this to count, smaller battles
    do not attract the attention of the gods. Duplicated RewardsThere is no special benefit or penalty from gaining a duplicate Reward unless this is
    mentioned in the Rewardīs descripton. However it may be necessary to use some common
    sense when applying gifts and attributes to a Champion. For example, it is possible for a
    Champion to receive the face of a Daemon, it is also possible for the Champion to also
    receive an attribute such as flaming skull face. In this case the two can be combined to
    give the Champion a hideous, burning Daemonīs skull in place of a face. Other cases where
    gifts and attributes may interfere with each other can occour. RECOGNITION TABLE
      
        | D100 | Result | Description |  
        | 01 
 | Eternal Labour 
 | The Champion is choosen to fight for its Patron Power in a Daemonic
        Legion. Remove the Champion from play, though you may use the Champion in a Daemonic
        Legion. |  
        | 02-40 
 | Chaos Attribute 
 | The Patron Power grant the Champion a change of mind and body, generate a
        random Attribute. |  
        | 41-65   | Gift   | The Champion receives a gift from its Patron Power, this arcane item will
        help the Champion slay the enemies of its Patron. Roll once on the Chaos Gift Table or
        Chaos Weapon table. |  
        | 66-90 
 | Reward 
 | The Patron Power notices the Champion and grant him a Reward. Generate a
        General Reward from the Chaos Reward Table. |  
        | 91-00 
                     | The Eye of God   
                   | The Patron Power takes a special interest in the Champion, the Champions
        progress as a servant of the Power is weighted and its future is decided. The Patron Power
        may notice the Champion and elevate it to the rank of Daemonhood, though many more are
        deemed unsuitable and will not survive the scrutiny with their minds intact. If the
        Champion has 6 or more Attributes, then he is weighted to corrupt in mind to fully serve
        the Patron in the desired way. The Champion will turn into a Chaos Spawn as its mind
        breakes under the stress of having its soul searched by one of the Powers of Chaos. If
        the Champion have fewer than 6 Attributes and fewer than 6 Rewards then he is weighted as
        promising and will receive a General Reward or a Specifik Reward (your choice), roll once
        on the Chaos Reward Table or on a Specifik Reward Table. The Power will follow the
        Champions progress with much delight until the time when the Champion is ready for
        Daemonhood, of course many a thing may happen during the journey and it quite possible
        that the Champion is deemed unworthy the next time that the gaze of its patron falls over
        it. If the Champion should have fewer than 6 Attributes and 6 or more Rewards then it is
        deemed worthy in both soul and deeds to join the ranks of the Patrons Daemon Princes. The
        Champion is elevated to Daemonhood, the ultimate goal of every Champion of Chaos. The General Reward table and the Specifik Rewards tables should be available on Archive
        Pestilen soon. The Chaos Attribute and Chaos Weapon articles are available in the WFB
        Chaos section, but do note that those articles was written for WFB and some rules may not
        be valid. |  Archive SkavenArchive Pestilen
 Archive Chaos
 
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