RETINUE OF A CHAMPION OF
CHAOS
The Retinue Table is used to randomly determine the race and type of follower that
fight for the Champion. These creatures have made their own way into the Chaos Wastes in
search of power and influence of their own. Drawn by tales of the Champion´s prowess,
fame and general worthiness, they have chosen to serve Chaos through servitude to the
Champion.
D100 Retinue table
01-20 |
D6 Beastmen Warriors |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
4 |
4 |
3 |
3 |
4 |
2 |
3 |
1 |
7 |
Equipment: Each model in the Henchmen Group may be given equipment and
weapons worth up to 10 Loot Points, remember that all models must be armed identically.
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
4 |
3 |
2 |
3 |
3 |
1 |
3 |
1 |
6 |
Equipment: Each model in the Henchmen Group may be given equipment and
weapons worth up to 10 Loot Points, remember that all models must be armed identically.
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
Equipment: Hooves and teeth
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
Equipment: Each model in the Henchmen Group may be given equipment and
weapons worth up to 15 Loot Points, remember that all models must be armed identically.
Special Rule: Hatred: Hates all Dwarfs who doesn´t worship
chaos
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
Equipment: Each model in the Henchmen Group may be given equipment and
weapons worth up to 10 Loot Points, remember that all models must be armed identically.
Special Rules: Hates elves who doesn´t worship chaos (dark elves are
considered to worship chaos)
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
4 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
5 |
Equipment: Each model in the Henchmen Group may be given equipment and
weapons worth up to 5 Loot Points, remember that all models must be armed identically.
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
4 |
4 |
0 |
4 |
4 |
2 |
2 |
1 |
6 |
Equipment: Claws
Special Rules: May fly
56-70 |
1D6 Human Renegades |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
Equipment: Each model in the Henchmen Group may be given equipment and
weapons worth up to 10 Loot Points, remember that all models must be armed identically.
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
4 |
4 |
3 |
4 |
3 |
1 |
4 |
2 |
7 |
Equipment: The Maraduder may be given equipment and weapons worth up
to 15 Loot Points.
Special Rules: Start with one extra attribute
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
4 |
3 |
3 |
3 |
3 |
1 |
2 |
1 |
6 |
Equipment: Each model in the Henchmen Group may be given equipment and
weapons worth up to 10 Loot Points, remember that all models must be armed identically.
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
5 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
5 |
Equipment: Each model in the Henchmen Group may be given equipment and
weapons worth up to 10 Loot Points, remember that all models must be armed identically.
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
6 |
4 |
3 |
4 |
4 |
3 |
3 |
2 |
9 |
Equipment: The Minotaur may be given equipment and weapons worth up to
10 Loot Points.
Special Rules: Subject to bloodgreed (Will become Frenzied on a roll
of 4+ if he break or wipe out his foe.
Causes fear
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
6 |
3 |
2 |
4 |
5 |
3 |
3 |
2 |
7 |
Equipment: The Ogre may be given equipment and weapons worth up to 10
Loot Points.
Special Rules: Causes fear
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
8 |
3 |
0 |
4 |
4 |
3 |
4 |
2 |
5 |
Equipment: Hooves and bite.
Special Rules: May fly.
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
6 |
3 |
1 |
5 |
4 |
3 |
1 |
3 |
4 |
Equipment: The Troll may be given equipment and weapons worth up to 10
Loot Points.
Special Rules: Subject to stupidity
Regenerates non-fire wounds on 4+
Causes fear
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
8 |
3 |
0 |
4 |
4 |
1 |
1 |
2 |
3 |
Equipment: Claws and teeth
Special Rules: Causes fear
Subject to stupidity (until one round of HTH has been fought, there after stupidity
doesn´t apply)
95-100 |
Roll twice on the table |
Reroll this result if it comes up again.
CHAOS WASTES EQUIPMENT LIST
Hand-to-hand Combat Weapons:
Dagger (1st free) |
2 LP |
Mace |
3 LP |
Hammer |
3 LP |
Club |
3 LP |
Battleaxe |
5 LP |
Sword |
5 LP |
Spear |
10 LP |
Halberd |
10 LP |
Morning star |
10 LP |
Double-handed weapon |
15 LP |
Flail |
15 LP |
Missile Weapons:
Armour:
Shield |
5 LP |
Helmet |
10 LP |
Light Armour |
20 LP |
Retinue rewards
Each time the Champion receives a Reckognition roll some of the attention of his Patron
spills over on his followers, choose on group of followers and roll a Chaos
Attribute for the group. All models in the group will get the same mutation, but its
appearence may vary. EG if the group grows horns they will not all be identical. If the
group has already received Attributes then there is a chanse that the physical stress may
turn them into Chaos Spawns. Roll a D6 for the group and if you roll under the number of
Atrributes (including this Attribute) the followers turn into Chaos Spawns! See Fate of
the followers of Chaos for rules. Life is harsh in the service of the Chaos Powers!
Archive Skaven
Archive Pestilen
Archive Chaos
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