RETINUE OF A CHAMPION OF CHAOS

By Tommy "Punk" Fransson

The Retinue Table is used to randomly determine the race and type of follower that fight for the Champion. These creatures have made their own way into the Chaos Wastes in search of power and influence of their own. Drawn by tales of the Champion´s prowess, fame and general worthiness, they have chosen to serve Chaos through servitude to the Champion.

D100 Retinue table

01-20 D6 Beastmen Warriors
M WS BS S T W I A LD
4 4 3 3 4 2 3 1 7

Equipment: Each model in the Henchmen Group may be given equipment and weapons worth up to 10 Loot Points, remember that all models must be armed identically.

21-30 1D6 Ungors
M WS BS S T W I A LD
4 3 2 3 3 1 3 1 6

Equipment: Each model in the Henchmen Group may be given equipment and weapons worth up to 10 Loot Points, remember that all models must be armed identically.

31-34 1D3 Chaotic Mounts
M WS BS S T W I A LD
8 3 0 3 3 1 3 1 5

Equipment: Hooves and teeth

35-39 1D3 Dwarfs
M WS BS S T W I A LD
3 4 3 3 4 1 2 1 9

Equipment: Each model in the Henchmen Group may be given equipment and weapons worth up to 15 Loot Points, remember that all models must be armed identically.

Special Rule: Hatred: Hates all Dwarfs who doesn´t worship chaos

40-43 1D3 Elves
M WS BS S T W I A LD
5 4 4 3 3 1 6 1 8

Equipment: Each model in the Henchmen Group may be given equipment and weapons worth up to 10 Loot Points, remember that all models must be armed identically.

Special Rules: Hates elves who doesn´t worship chaos (dark elves are considered  to worship chaos)

44-50 1D6 Goblins
M WS BS S T W I A LD
4 2 3 3 3 1 2 1 5

Equipment: Each model in the Henchmen Group may be given equipment and weapons worth up to 5 Loot Points, remember that all models must be armed identically.

51-55 1D3 Harpies
M WS BS S T W I A LD
4 4 0 4 4 2 2 1 6

Equipment: Claws

Special Rules: May fly

56-70 1D6 Human Renegades
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7

Equipment: Each model in the Henchmen Group may be given equipment and weapons worth up to 10 Loot Points, remember that all models must be armed identically.

71-80 1 Maurader
M WS BS S T W I A LD
4 4 3 4 3 1 4 2 7

Equipment: The Maraduder may be given equipment and weapons worth up to 15 Loot Points.

Special Rules: Start with one extra attribute

81-84 1D6 Hobgogblins
M WS BS S T W I A LD
4 3 3 3 3 1 2 1 6

Equipment: Each model in the Henchmen Group may be given equipment and weapons worth up to 10 Loot Points, remember that all models must be armed identically.

85-89 1D6 Skaven
M WS BS S T W I A LD
5 3 3 3 3 1 4 1 5

Equipment: Each model in the Henchmen Group may be given equipment and weapons worth up to 10 Loot Points, remember that all models must be armed identically.

90 1 Minotaur
M WS BS S T W I A LD
6 4 3 4 4 3 3 2 9

Equipment: The Minotaur may be given equipment and weapons worth up to 10 Loot Points.

Special Rules: Subject to bloodgreed (Will become Frenzied on a roll of 4+ if he break or wipe out his foe.
Causes fear

91 1 Ogre
M WS BS S T W I A LD
6 3 2 4 5 3 3 2 7

Equipment: The Ogre may be given equipment and weapons worth up to 10 Loot Points.

Special Rules: Causes fear

92 1 Dark Pegasus
M WS BS S T W I A LD
8 3 0 4 4 3 4 2 5

Equipment: Hooves and bite.

Special Rules: May fly.

93 1 Troll
M WS BS S T W I A LD
6 3 1 5 4 3 1 3 4

Equipment: The Troll may be given equipment and weapons worth up to 10 Loot Points.

Special Rules: Subject to stupidity
Regenerates non-fire wounds on 4+
Causes fear

94 1 Cold One
M WS BS S T W I A LD
8 3 0 4 4 1 1 2 3

Equipment: Claws and teeth

Special Rules: Causes fear
Subject to stupidity (until one round of HTH has been fought, there after stupidity doesn´t apply)

95-100 Roll twice on the table

Reroll this result if it comes up again.

 

CHAOS WASTES EQUIPMENT LIST

Hand-to-hand Combat Weapons:

Dagger (1st free) 2 LP
Mace 3 LP
Hammer 3 LP
Club 3 LP
Battleaxe 5 LP
Sword 5 LP
Spear 10 LP
Halberd 10 LP
Morning star 10 LP
Double-handed weapon 15 LP
Flail 15 LP

Missile Weapons:

Short bow 5 LP
Bow 10 LP

Armour:

Shield 5 LP
Helmet 10 LP
Light Armour 20 LP

 

Retinue rewards

Each time the Champion receives a Reckognition roll some of the attention of his Patron spills over on his followers, choose on  group of followers and roll a Chaos Attribute for the group. All models in the group will get the same mutation, but its appearence may vary. EG if the group grows horns they will not all be identical. If the group has already received Attributes then there is a chanse that the physical stress may turn them into Chaos Spawns. Roll a D6 for the group and if you roll under the number of Atrributes (including this Attribute) the followers turn into Chaos Spawns! See Fate of the followers of Chaos for rules. Life is harsh in the service of the Chaos Powers!

Archive Skaven
Archive Pestilen
Archive Chaos


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