MORDHEIM - CITIES OF
GOLD
|
HEROES |
|
1 | Warleader |
0-1 | Priestess |
0-3 | Kalims |
HENCHMEN | |
Any number of Warriors | |
Up to half of the warband may consist of Slaves. | |
Warleader at 60 Tokens
Profile | M | WS | BS | S | T | W | I | A | LD |
Warleader | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
Weapons and armour: The Warleader may be equipped from the Heroes Equipment list.
SPECIAL RULES
LEADER: Any warrior within 6" of the Warleader may use her Leadership characteristic when taking any Leadership tests.
Priestess at 40 Tokens
Amazonia is administered by the religious organization called the Sisterhood. The Sisterhood is rather like a monastic order. As novices the young cult members live closetted lives, only acquiring responsibility as they get older and wiser.
Profile | M | WS | BS | S | T | W | I | A | LD |
Priestess | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons and armour: The Priestess may be equipped from the Heroes Equipment list.
SPECIAL RULES
WIZARD: The Priestess is a Wizard with a magic level of 1. The magic level may be upgraded to magic level 2 at +30 Tokens.
Kalims at 25 Tokens
The Kalim are a group of religious fighters who act as the soldiery of Amazonia and the guardian of its people and temples. The constant consumption of koka in their diet enables them to live largely without sleep or food - so they tend to be a bit thin and slightly insane looking.
Deprived of normal sensory functions they can overcome great pain, and have little aversion to blood, slaughter, or death.
Profile | M | WS | BS | S | T | W | I | A | LD |
Kalim Warrior | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons and armour: The Kalim warriors may be equipped from the Heroes Equipment list.
(organised in groups of 1-5 models)
Warriors at 25 Tokens
Profile | M | WS | BS | S | T | W | I | A | LD |
Amazon Warrior | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons and armour: The Warriors may be equipped from the Warriors Equipment list.
Slaves at 10 Tokens
The Amazonian armies also contains captured humans, lobotomised, castrated, and filled with various drugs to keep them in an agressive state of mind. These slave were introduced to try to bolster the armies with exendable troops. The slaves are also put to more menial work as servants or labourers.
Profile | M | WS | BS | S | T | W | I | A | LD |
Slaves | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 3 |
Weapons and armour: The Slaves may be equipped from the Slaves Equipment list.
SPECIAL RULES
DRUGGED: The Slaves are drugged and slow to react to the surrounding, they are Immune to Psychology and will never flee. Do note that they can be broken in combat.
STUPIDITY: The Slaves are subject to Stupidity unless there is an Amazon Hero within 2" at the start of the Movement Phase.
HEROES EQUIPMENT LIST |
|
SLANN ARTEFACTS | |
A model may only carry a single Slann Artefact. | |
Star Sword | 35 Tokens |
Star Axe | 35 Tokens |
Bright Wand | 50 Tokens |
Bright Staff | 75 Tokens |
Shield Amulett | 75 Tokens |
HAND TO HAND COMBAT EQUIPMENT |
|
Dagger | (first free) 2 Tokens |
Mace | 3 Tokens |
Sword | 5 Tokens |
Axe | 5 Tokens |
Spear | 10 Tokens |
MISSILE WEAPONS |
|
Bow | 10 Tokens |
Long Bow | 15 Tokens |
ARMOUR |
|
Shield | 5 Tokens |
Helmet | 10 Tokens |
Light Armour | 20 Tokens |
WARRIORS EQUIPMENT LIST |
|
HAND TO HAND COMBAT EQUIPMENT | |
Dagger | (first free) 2 Tokens |
Mace | 3 Tokens |
Sword | 5 Tokens |
Axe | 5 Tokens |
Spear | 10 Tokens |
MISSILE WEAPONS |
|
Bow | 10 Tokens |
Long Bow | 15 Tokens |
ARMOUR |
|
Shield | 5 Tokens |
Helmet | 10 Tokens |
Light Armour | 20 Tokens |
SLAVES EQUIPMENT LIST |
|
HAND TO HAND COMBAT EQUIPMENT | |
Dagger | (first free) 2 Tokens |
Club | 3 Tokens |
MISSILE WEAPONS |
|
None | |
ARMOUR |
|
None |
Star Sword
Strength | 5 |
Save | No save allowed. |
Special | May parry. |
Hands | Singlehanded. |
Star Axe
Strength | 5/6 |
Save | No save allowed. |
Special | S5 if used with one hand and S6 if used with both hands. |
Hands | May be used both singlehanded and doublehanded. |
Bright Wand
Strength | 5 |
Range | 24" |
Save | No save allowed. |
Special | The wand is not a move and fire weapon. |
Hands | Singlehanded |
Bright Staff
Strength | 5 |
Range | 36" |
Save | No save allowed. |
Special | The staff is not a move and fire weapon. |
Hands | Doublehanded |
Shield Amulett
The amulett creates an aura that deflects hits. The amulett grants a save of 3+ that is not modified by the attacks saving throw modifier. When the amulett deflects an attack a bright halo will flash for a moment.
Plaugelord Lepri of Clan Pestilen
Tommy Punk - UIN: 9946419 - Kalmar, Sweden
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